Many thanks to the many exhibitors, performers, DJs, builders, and volunteers who participated this year.
Special thanks to Courtney and Molly Linden and the Moles.
Hurry up and get over here! The exhibits will be gone after July 3!
Marga Ferrer and a team of builders brought Portucalis United to life. As Marga said in her application, “”Our intended exhibit will lie under the physical representation of an atom. Each part of the atom will show the different fields where our community has a relevant work and role, both recognized in SL world since 2007: education, arts/culture, literature and social events. The whole atom is a metaphoric way to represent how people with different interests act all together seeking for the same goal: build and share content and skills enriching the world. It represents the living community and its unity as well as the recognition by peers. The atom appeals to science, culture, education, arts, imagination, unity and diversity. This is Portucalis.” Marga said, “Portucalis was built by friends for friends. Nothing we accomplished since 2007 would be possible if it weren’t for the people always supporting us and the efforts, work and persistence of all residents. The community spirit exists in Portucalis with bonds that go beyond language, nationality, species or other details. Friendship is what prevails and there are no strangers in Portucalis.”
Each room features a different mini-exhibit and there are several gifts to be had in the exhibit. Find Portaculis United on the Enigma sim.
Karupa Flow offers a beautiful collabortive art piece in “Get Into the Art.” Karupa’s application said, “My work in SL blends my RL art with SL builds – creating a living, breathing piece that invites participation – a collaboration between artist/art and anyone who happens by…. Unexpected collaborations occur when the user encounters my space – and is drawn to the art within. (And I never know who to expect to show up!)” The front sign of the exhibit, signed by Karupa, says “Without collaboration with you, my work is invisible. How you interact with the piece, what it makes you think; the feelings it invokes is what uncovers its soul. Take your time, immerse yourself in the display: be aware.”
This beautiful exhibit is tucked away in the corner of the Absurdity sim. It’s not to be missed.
Harrie Skjellerup thought that music was the way people find “unexpected collaborations,” and showed this with her exhibit for “The ORIGINALS.” As she explained, “The ORIGINALS is a non profit group that produces a monthly live showcase of varying SL musicians performing their original music that we take to a different venue on the gird each month. We intend to create an exhibit that explains who we are, what live original music on the grid is all about, along with a series of prim displays for original musicians web links, promo info and bio’s. Also we will feature examples of the collaborative original work of many musicians in SL! Music brings us all together and SL is all about creating and having fun, original music is both!”
Find “The ORIGINALS” and get more information on the Visionary sim.
Jack Belvedere applied to talk about his group, the “Global Online Hockey Association.” He wrote that they are “a large sporting community with regular, active season play and additional large group activities.” Who would think of hockey in SL? Yet, here it is. Jack wrote about “Two collaborations: Dyz Warburton was a long time league member when the opportunity arose for him to collaborate with extending, improving and expanding this vibrant community. He was an experienced scriptor, unbeknownst to us, who volunteered his time and energy extensively over the last few years to hugely improve this Second Life experience. Additionally a very unexpected collaboration has occurred for GOHA this year with the formation of a CPP in a new, winter-themed area which Linden Lab community managers are planning to expand upon in the months to come. We’d love to kick off this soon-to-open collaboration with a spot at the birthday celebration.” Well here they are!
Check GOHA out on the Contrary sim at SL7B.
Merlino Mayo and shanti Yutani built “Exquisite Corpse” as the perfect example of an “unexpected collaboration.” As Merlino explained in her application, “‘Exquisite Corpse'” originates from a famous Surrealist game, so here we would like to show the idea of an art installation where the creative process will be perfectly shared from two artists creators. As the original concept of the ‘game,’ we will being allowed to see the end of what the previous has done, adding his work to the built structure as a growing Tower, in the previously selected space, level after level just to the end of prims and days. Each last step will be hidden using black temporary boxes, except for the final parts showed as visible slices with end shapes and colors. We will celebrate the communication, the positive creation consequences after the meetings and the new Digital Surrealism Art.”
Find “Exquisite Corpse” on the Marvelous sim.
Solkide Auer and Shellina Winkler explore color in their exhibit at SL7B. Solkide said in his application, “”This work has a cubital shape but it is composed [of] many pieces that create a lovely artistic [sculpture]. There is a special way to enter in and [enjoy it] first person… so the visitor not just looks but is part of the work.” He applied because he and Shellina are real life artists who met in Second Life and have worked together on several projects. They felt this was a great collaboration.
Find Solkide’s and Shellina’s beautiful work, “Colors from the Void,” on the Absurdity sim.
The performances are over but the sims are still open and it’s worth taking time to see the beautiful exhibits throughout the sims, knowing you won’t mistakenly miss a great performance.
Marianne McCann presented a great Happy Birthday for SL built around a children’s theme. Marianne said in her application, “A build for the Second Life Children’s group, “Unexpected Childhood” would present stories and other goods about how Second Life Residents found their way into a “second childhood” in Second Life, with a focus on the unexpected twists and turns they’ve taken on this path. We’ll also invite others to try a hand at the unexpected. :-)”
See Marianne’s “Unexpected Childhood” on the Visionary sim.
Sowa Mai’s exhibit, “Field of Voices,” is starkly beautiful in a minimalist way, but the real delight in her exhibit is walking among the prims to hear different sound events as the prims sense your avatar. Sowa said in her application, “Field of Voices is part of an experimental study of the nature and possibilities of collaboration in the art of virtual worlds. In the words of Aequitas, the organizers of the collaborative installation: ‘The idea was to illuminate the shift of perception from outside to inside the virtual world. The visitor is presented with a beautiful expanse of white columns not unlike a circuit board or a graveyard. Jumping down in to the field we are treated to the voices of a diverse group of real people belaying the sterile perception social media in general by reminding us there are people behind the virtual avatar on the screen. The effect is quite touching as you walk through the amusing, touching, and clever proximity activated voices in the poles.'”
And she told us, “When we planned the first incarnation of this project we had no idea what people would say in their voice submissions. After hearing the voices we were floored. Confessions, announcements, dedications, silliness, there was a pure stream of humanity flowing through the artwork that could never have been imagined or expected. We expect no less this time.”
Find Sowa’s aurally inspiring exhibit on the Absurdity sim.